Research Profiles - Online
Publications
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- Learning
Through the Dialogue with NPCs Using
Generative AI
V. Rodrigues and F. Silva
Proceedings of the 2024 International Conference
on Graphics and Interaction (ICGI), Vila Real,
Portugal 2024, pp. 1-5.
- Math-Masters:
An Educational Game to Practice the
Mathematical Operations
João A. B. T. Marques, João L. A. P. Ferreira,
Frutuoso G. M. Silva
Proceedings of the 13th International Conference
Videogame Sciences and Arts (VJ'2023),
28-30 Novembro, Aveiro, Portugal, pp. 166-173,
2023.
- A
Virtual Reality Game as a Tool for
Psychotherapy With OCD Patients
André Torrão, João Natário, Paula Carvalho,
Cláudia Silva, Frutuoso Silva
International Journal of Creative Interfaces and
Computer Graphics (IJCICG) 13, no.1: 1-18, 2022.
- A VR Game for
Obsessive-Compulsive Disorders Therapy
André Torrão, João Natário, Paula Carvalho,
Cláudia Silva, Frutuoso Silva
Proceedings of the International Conference on
Graphics and Interaction (ICGI'2021), 4-5, November,
2021.
- Virtual Reality as a training tool for
aircraft fuel servicing procedures - a case
study
Brian Silva, José Lourenço da Saúde, Luís
Teixeira, Frutuoso Silva
Proceedings of the International Conference on
Graphics and Interaction (ICGI'2021), 4-5, November,
2021.
- Redefining the MDA
Framework—The Pursuit of a Game Design
Ontology
Rogério Junior, Frutuoso Silva
Special Issue "The Systems and Methods of
Game Design"
Information 2021, 12(10), 395.
- Mathematical Models to
Measure the Variability of Nodes and
Networks in Team Sports
Fernando Martins, Ricardo Gomes, Vasco Lopes,
Frutuoso Silva, Rui Mendes
Entropy 2021; 23 (8), 1072.
- Node and Network Entropy – A
Novel Mathematical Model for Pattern
Analysis of Team Sports Behavior
Fernando Martins, Ricardo Gomes, Vasco Lopes,
Frutuoso Silva, Rui Mendes
Mathematics 2020, 8(9), 1543
- Practical Methodology for
the Design of Educational Serious Games
Frutuoso Silva
Special Issue "Advances in Mobile Gaming and
Games-based Leaning",
Information 2020, 11(1), 14, 2020.
- uPATO Mobile - Network
Module
Frutuoso Silva, Vasco Lopes, José Ribeiro,
Fernando Martins
INForum - CMU, pp. 132-143, 2019
- Arithmetic Bird: a game for
training mathematical operations
André F. C. Aparício, Frutuoso G. M. Silva
EAI Endorsed Transactions on Serious Games,
19(17): e3, 2019.
- Ultimate Performance
Analysis Tool (uPATO): Implementation of
Network Measures Based on Adjacency Matrices
for Team Sports
F. G. M. Silva, Q. T. Nguyen, A. F. P- P.
Correia, F.M.C. Clemente, F. M. L. Martins
Springer International Publishing, Switzerland,
ISBN: 978-3-319-99752-0, 2019.
- Jogo para a Aprendizagem das
Operações Matemáticas
André Aparício e Frutuoso Silva
Atas do 4º Encontro sobre Jogos e Mobile
Learning, 5 de Maio, Coimbra, Portugal, pp.
362-371, 2018.
- The effects of large-sided soccer training
games and pitch size manipulation on
time-motion profile, spatial exploration and
surface area: tactical opportunities
F.M.C. Clemente, A. Owen, J. Sierra-Olivares, A.
Correia, J. Sequeiros, F. Silva, F. Martins
Proceedings of the Institution of Mechanical
Engineers, Part P: Journal of Sports Engineering
and Technology, Vol. 232, No. 2, pp. 1 - 20,
June, 2018.
- Cyber-Detective – A game for cyber crime
prevention
Inês Lopes, Yuliya Morenets, Pedro Inácio, and
Frutuoso Silva
Proceedings of Play2Learn, April 19, Lisbon,
Portugal, pp. 175-191, 2018.
- Study of network process in children during
cooperation games
O. Ferreira, F.M.C. Clemente, J. Sanchez, R.
Mendes, F. Campos, F. Silva, F. Martins
Journal of Physical Education and Sport, Vol.
18, No. 1, pp. 1 - 5, March, 2018.
- How dots behave in different playing
scenarios? Analysis of tactical behavior based
on position data in two soccer field sizes
F.M.C. Clemente, J. Sequeiros, A. Correia, J.
Sierra-Olivares, S. G. V. González-Víllora, F.
Silva, F. Martins
RICYDE. Revista Internacional de Ciencias del
Deporte, Vol. 51, No. 1, pp. 1 - 13, January,
2018.
- Computational Metrics for
Soccer Analysis - Connecting the dots
Filipe Manuel Clemente, João Bernardo Sequeiros,
Acácio Correia, Frutuoso G. M Silva, Fernando
Manuel Lourenço Martins
SpringerBriefs in Applied Sciences and
Technology, ISBN: 9783319590288, 2018.
- Evaluation of immersive
user interfaces in virtual reality first
person games
Rennan Raffaele, Breno de Carvalho e Frutuoso
Silva
Actas do Encontro Português de Computação
Gráfica e Interacção, 12 e 13 de Outubro,
Guimarães, Portugal, pp. 123-126, 2017.
- A new tool for network
analysis on team sports - The ultimate
performance analysis tool
Frutuoso Silva, Quoc Nguyen, Abel Gomes,
Fernando Martins and Filipe Clemente
Proceedings of 23rd International Conference on
Engineering, Technology and Innovation
(ICE/ITMC), pp. 454-460, 2017.
- Efeitos da dimensão do campo na
variabilidade posicional de futebolistas:
seguindo os pontos com o uPATO
F.M.C. Clemente, A. Correia, J. Sequeiros, F.
Martins, F. Silva
6º Congresso Internacional de Jogos Desportivos,
Porto, Portugal, Vol., pp. -, July, 2017
- Seguindo a variabilidade da trajetória de
futebolistas ao longo de um jogo condicionado:
estudo com recurso ao uPATO
F.M.C. Clemente, J. Sequeiros, A. Correia, F.
Silva, F. Martins
6º Congresso Internacional de Jogos Desportivos,
Porto, Portugal, Vol., pp. -, July, 2017
- Análise da variação dos valores de
densidade, reciprocidade e centralização da
network entre diferentes resultados finais:
estudo em equipas de futebol de elite
F. Martins, F. Silva, Q. Nguyen, F.M.C. Clemente
6º Congresso Internacional de Jogos Desportivos,
Porto, Portugal, Vol. 1, pp. 64 - 64, July, 2017
- Análise da proeminência de futebolistas
durante sequências de passes de equipas
participantes na UEFA Champions League
2015/2016
F. Martins, F. Silva, Q. Nguyen, F.M.C. Clemente
6º Congresso Internacional de Jogos Desportivos,
Porto, Portugal, Vol. 1, pp. 65 - 65, July, 2017
- Motion variability during small-sided
games: using the dots to assessing the
tactical behaviour
F.M.C. Clemente, J. Sequeiros, A. Correia, F.
Martins, F. Silva
World Conference on science & soccer WCSS
2017, Rennes, France, Vol., pp. 119 - 120, June,
2017
- Testing the centralization, heterogeneity
and reciprocity levels during passing
sequences: an approach with uPATO software
F. Martins, Q. Nguyen, F. Silva, F.M.C. Clemente
World Conference on science & soccer WCSS
2017, Rennes, France, Vol. 1, pp. 121 - 122,
May, 2017.
- Measuring the players’ intermediation in
passing sequences: network analysis by using
the uPATO software
F. Martins, Q. Nguyen, F.M.C. Clemente, F. Silva
World Conference on science & soccer WCSS
2017, Rennes, France, Vol. 1, pp. 348 - 349,
May, 2017.
- Arquitecturas
de rede em jogos multi jogador no Unity
Nuno Carapito e Frutuoso Silva
Proceedings of Videojogos 2016, pp.63-69, 2016.
- Forgotten
Shaft – Demo
Bruno Lima, Eduardo Gualdino, Rennan Raffaele e
Frutuoso Silva
Proceedings of Videojogos 2016.
- Performance
analysis tool for network analysis on team
sports: a case study of FIFA Soccer World
Cup 2014
F. M. Clemente , F. Silva , F. Martins , D.
Kalamaras , R. Mendes
Journal of Sports Engineering and Technology,
Vol. 230, No. 5, pp. 1-31, 2015.
- Iniciação à Modelação 3D
Frutuoso Silva
Proceedings of Encontros Blender 2015.
- A
New Methodology of Design and Development of
Serious Games
André F. S. Barbosa, Pedro N. M. Pereira, João
A. F. F. Dias, and Frutuoso G. M. Silva
International Journal of Computer Games
Technology, Volume
2014, Article ID 817167, 8 pages, 2014.
- Interactive visualization of 3D models in
WebGL
Ricardo Pesqueira and Frutuoso Silva
Comunicações do INForum 2013, Sessão de
Computação Gráfica, pp.76-83, 2013.
- Iris
Biometrics: Synthesis of Degraded Ocular
Images
Luís Cardoso, André Barbosa, Frutuoso Silva,
António Pinheiro, and Hugo Proença
IEEE Transactions on Information Forensics and
Security, Vol. 8, No. 7, July 2013.
- Gamágio: A Game For Plagiarism Prevention
Andreia Ferreira and Frutuoso Silva
Proceedings of Videojogos
2013.
- O Blender em
apoio ao ensino da animação 3D
Frutuoso Silva
Conferência Blender PT 2013.
- Clean World
Pedro Pereira, André Barbosa, David Casteleira,
João Dias, and Frutuoso Silva
Proceedings of Videojogos 2012, Demo, 2012.
- MSQUASH - An
Exergame using the Playstation Move Controller
Mauro F. M. Ferrão, Kelly O'Hara and Frutuoso G.
M. Silva
Proceedings of GRAPP 2012, pp.480-484, 2012.
- Serious Games
- Design and Development of OxyBlood
André F. S. Barbosa and Frutuoso G. M. Silva
Proceedings of 8th International Conference on
Advances in Computer Entertainment Technology
(ACE’2011), pp.15:1-15:8, 2011.
- Design and
Development of Rocky – The Math Cat
André F. S. Barbosa, Pedro Pereira, João Dias,
Frutuoso G. M. Silva
Proceedings of Videojogos
2011, pp.1-10, 2011.
- Rocky – The
Math Cat
André F. S. Barbosa, Pedro Pereira, João Dias,
Frutuoso G. M. Silva
Proceedings of Videojogos
2011, Demo, pp.1-2, 2011.
- Oxyblood
- A serious game in WebGL
André F. S. Barbosa and Frutuoso G. M. Silva
Proceedings of First Iberian Workshop on Serious
Games and Meaningful Play (SGaMePlay'2011),
pp.221-224, 2011.
- Augmented
Reality for Web - A new interaction method
without markers
Luis F. A. Silva and Frutuoso G. M. Silva
Proceedings of SIACG 2011,
pp. 183-188, 2011.
- Wiiplay:
Avaliação da interacção
André F. S. Barbosa and Frutuoso G. M.
Silva
Actas do Interacção
2010, pp. 181-188, 2010.
- Augmented
Reality Without Markers
Luis F. A. Silva and Frutuoso G. M. Silva
Actas do Interacção
2010, pp. 189-192, 2010.
- Interactive
Projections in Classroom
Vasco M. A. Santos and Frutuoso G. M. Silva
Proceedings of the 13th IASTED International
Conference on Computers and Advanced Technology
in Education (CATE 2010), pp. 54-59, 2010.
- Castle Defender
André F. S. Barbosa, Abel J. P. Gomes e Frutuoso
G. M. Silva
Proceedings of Videojogos 2010, pp.211-212,
2010.
- Projecções
Interactivas na Sala de Aulas
Vasco M. A. Santos and Frutuoso G. M. Silva
Actas do INForum 2010 - Sessão de Computação
Gráfica, pp. 341-352, 2010.
- Teaching
Animation in Computer Science
Frutuoso G. M. Silva
Proceedings of SIGGRAPH ASIA'09: ACM SIGGRAPH
ASIA 2009 Educators Program, pp.1-6, 2009.
- WiiPlay:
A New Gameplay Concept
André F. S. Barbosa and Frutuoso G. M.
Silva
Proceedings of Videojogos 2009, pp.109-118,
2009.
- WiiPlay:
A 3D Third Person Game in XNA
André F. S. Barbosa and Frutuoso G. M.
Silva
Proceedings of International Conference on
Advances in Computer Entertainment Technology
(ACE 2009), Poster, pp.425-426, 2009.
- BEDS: Uma
Estrutura de Dados para Malhas Triangulares
Frutuoso G. M. Silva and Abel J. P. Gomes
Actas do 17º Encontro Português de Computação
Gráfica, pp.63-71, 2009.
- WiiPlay: A
XNA Third Person Game
André F. S. Barbosa and Frutuoso G. M.
Silva
Actas do 17º Encontro Português de Computação
Gráfica, Poster, pp.325-326, 2009.
- A
Nonoriented, Nonmanifold Boundary
Representation for Geometric Applications
Frutuoso G. M. Silva and Abel J. P. Gomes
Journal of Graphics Tools, 13(3), pp.15-33,
2008.
- Jogos
em Dispositivos Móveis: OpenGL ES vs. M3G
Andreas R. Silva and Frutuoso G. M. Silva
Proceedings of Digital Games, Poster,
pp.183-184, 2008.
- Compression and
Progressive Visualization of Geometric Models
Frutuoso Silva and Pranjul Yadav
Proceedings of 16-th International Conference in
Central Europe on Computer Graphics,
Visualization and Computer Vision - WSCG 2008
Communications papers, pp.71-78, 2008.
- Quality
Perception of Simplified Models: NSA vs.
QSLIM
Frutuoso Silva and Samuel Silva
Proceedings of 3rd International Conference on
Computer Graphics Theory and Applications -
GRAPP 2008, INSTICC Press, pp.74-79, 2008.
- Comparação
entre os algoritmos de simplificação NSA e
QSlim usando a ferramenta PolyMeCo
Samuel Silva, Joaquim Madeira, Frutuoso Silva
and Beatriz Sousa Santos
Actas do 15º Encontro Português de Computação
Gráfica, pp.107-116, 2007.
- Esquema de
Multiresolucão para Aplicações Geométricas em
Tempo Real
Rui Rodrigues, José Morgado, Frutuoso Silva, and
Abel Gomes
Actas do 15º Encontro Português de Computação
Gráfica, pp.117-124, 2007.
- NSA
Simplification Algorithm: geometrical vs.
visual quality
Frutuoso Silva
Proceedings of Computational Science and Its
Applications - ICCSA 2007 (V Technical Session
on Computer Graphics and Geometric Modeling
TSCG'2007), IEEE Computer Society Press,
pp.515-523, 2007.
- A Ghost
Cell-Based Data Structure for
Multiresolution Meshes
Rui Rodrigues, José Morgado, Frutuoso Silva, and
Abel Gomes
Proceedings of Computational Science and Its
Applications - ICCSA 2007 (V Technical Session
on Computer Graphics and Geometric Modeling
TSCG'2007), LNCS 4706, Springer-Verlag Press,
pp.666-679, 2007.
- Evaluation
of mesh simplification algorithms using
PolyMeCo: A Case Study
Samuel Silva, Frutuoso Silva, Joaquim Madeira,
and Beatriz Santos
Proceedings of SPIE Vol. 6495 (Visualization and
Data Analysis 2007), pp.64950D1-64950D12, 2007.
- Oversimplified
Euler Operators for a Non-Oriented,
Non-manifold B-Rep Data Structure
Frutuoso Silva and Abel Gomes
International Symposium on Visual Computing -
ISVC2005, LNCS 3804, Springer-Verlag Press,
pp.25-34, 2005.
- Malhas
Poligonais Multiresolução
Frutuoso Silva
Actas do 13º Encontro Português de Computação
Gráfica, pp.173-178, 2005.
-
Interactive
editing of multiresolution meshes
Frutuoso Silva and Abel Gomes
Proceedings of II Symposium Ibero-American in
Computer Graphics (SIBGRAPI/SIACG), IEEE
Computer Society Press, pp.202-209, 2004.
-
Normal-based
simplification algorithm for meshes
Frutuoso Silva and Abel Gomes
Proceedings of Theory and Practice of Computer
Graphics (TPCG 04), IEEE Computer Society
Press, pp.211-218, 2004.
-
A
b-rep data structure for polygonal
meshes
Frutuoso Silva and Abel Gomes
Revista VIRTual (ISSN: 0873-1837)- Special
edition "Advances in Computer Graphics in
Portugal", Adérito Marcos and Miguel Salles
Dias (eds.), 2004.
-
Interactive
editing of arbitrary sub-meshes
Frutuoso Silva and Abel Gomes
Proceedings of Computer Graphics International
(CGI'2003), IEEE Computer Society Press,
pp.218-221, 2003.
-
AIF
- A data structure for polygonal meshes
Frutuoso Silva and Abel Gomes
Proceedings of Computational Science and Its
Applications - ICCSA 2003, LNCS Vol. 2669,
part III, V. Kumar, M. Gravilova, C. Tan and
P. L’Ecuyer (eds.), Springer-Verlag Press,
pp.478-487, 2003.
-
Adjacency
and Incidence Framework - A data
structure for efficient and fast
management of multiresolution meshes
Frutuoso Silva and Abel Gomes
Proceedings of GRAPHITE 2003 - International
Conference on Computer Graphics and
Interactive Techniques in Australasia and
South East Asia, ACM Press, pp.159-166, 2003.
-
AIF
- Uma estrutura de dados B-rep para
modelos Poligonais
Frutuoso Silva and Abel Gomes
Actas do 12º Encontro Português de Computação
Gráfica, pp.1-7, 2003. (in Portuguese)
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3D
Virtual Environments for Ship Manoeuvring
Simulation
Frutuoso Silva, C. Guedes Soares
Compit'2000, Proceedings of 1st International
Euro Conference on Computer Applications and
Information Technology in Marine Industries,
pp.438-448, 2000.
-
System for Oil Spill
Prediction
Soares, CG., Sebastiao, P., Silva, F.
Hydrosoft 2000 - 8th International Conference
on Hydraulic Engineering Software
Editors: Blain WR, Brebbia CA, WATER STUDIES
SERIES, 7, pp.217-226, 2000.
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Sistema de Previsão
da Evolução de Manchas de Hidrocarbonetos
na ZEE
Silva F.M., Sebastião, P., Carneiro, C. and
Guedes Soares C.
O Mar e os Desafios do Futuro, C. Guedes
Soares e J. Beirão Reis (Eds.), Edições
Salamandra Lda, Lisboa, pp.371-386, 2000. (in
Portuguese)
-
Sistema de Simulação
da Manobra de Navios
Silva, F.M., Sutulo, S. and Guedes Soares C.
O Mar e os Desafios do Futuro, C. Guedes
Soares e J. Beirão Reis (Eds.), Edições
Salamandra Lda, Lisboa, pp.231-246, 2000. (in
Portuguese)
-
Sistema
de Previsão e Visualização da Evolução de
Derrames de Hidrocarbonetos no Mar
F. Silva, P. Sebastião e C. Guedes Soares
Segurança, Qualidade e Meio Ambiente nas
Indústrias Marítimas, C. Guedes Soares e A.
Mira Monerris (Eds), pp.34.1-34.14, 1997. (in
Portuguese)
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