Topics in Computer Graphics

Tópicos de Computação Gráfica

2015-2016



Prof. Doutor Abel Gomes
Associate Professor
Gab. 3.26, Fase VI
Departamento of Informática
Universidade da Beira Interior
6200-001 Covilhã
PORTUGAL

agomes@di.ubi.pt
tel: +351 275 319 891
fax: +351 275 319 899
Bibliography


LOGBOOK:

- Sept. 16: classes started.



Objectives

Theoreticals

Practicals

Projects

Bibliography

  1. Graham Sellers, Richard Wright, and Nicolas Haemel. OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition). Addison-Wesley Professional, 2013.
  2. David Wolff. OpenGL 4 Shading Language Cookbook (2nd Edition). Packt Publishing, 2013.
  3. Shane Cook. CUDA Programming: A Developer's Guide to Parallel Computing with GPUs. Morgan Kaufmann, 2013.
  4. J. Foley, A. van Dam, S. Feiner, J. Hughes. Computer Graphics: Principles and Practice (2nd edition in C). Addison-Wesley Publ. Company, 1996.
  5. Abel J. P. Gomes, Irina Voiculescu, Joaquim Jorge, Brian Wyvill and Callum Galbraith. Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms. Springer-Verlag, 2009.
  6. Jason Sanders and Edward Kandrot. CUDA by Example: An Introduction to General-Purpose GPU Programming. Addison-Wesley Professional, 2011.
  7. Tomas Akenine-Moeller, Eric Haines, and Natty Hoffman. Real-Time Rendering (3rd. ed.). AK Peters, 2008.

Assessment

General Assessment Rules:

Office Hours

Student Performance



Last Update September 23, 2015