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Frutuoso G. M. Silva

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 Research Profiles - Online

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Publications

 
  • Math-Masters: An Educational Game to Practice the Mathematical Operations
    João A. B. T. Marques, João L. A. P. Ferreira, Frutuoso G. M. Silva
    Proceedings of the 13th International Conference Videogame Sciences and Arts (VJ'2023), 28-30 Novembro, Aveiro, Portugal, pp. 166-173, 2023.

  • A Virtual Reality Game as a Tool for Psychotherapy With OCD Patients
    André Torrão, João Natário, Paula Carvalho, Cláudia Silva, Frutuoso Silva
    International Journal of Creative Interfaces and Computer Graphics (IJCICG) 13, no.1: 1-18, 2022.

  • A VR Game for Obsessive-Compulsive Disorders Therapy
    André Torrão, João Natário, Paula Carvalho, Cláudia Silva, Frutuoso Silva
    Proceedings of the International Conference on Graphics and Interaction (ICGI'2021), 4-5, November, 2021.

  • Virtual Reality as a training tool for aircraft fuel servicing procedures - a case study
    Brian Silva, José Lourenço da Saúde, Luís Teixeira, Frutuoso Silva
    Proceedings of the International Conference on Graphics and Interaction (ICGI'2021), 4-5, November, 2021.

  • Redefining the MDA Framework—The Pursuit of a Game Design Ontology
    Rogério Junior, Frutuoso Silva
    Special Issue "The Systems and Methods of Game Design"
    Information 2021, 12(10), 395.

  • Mathematical Models to Measure the Variability of Nodes and Networks in Team Sports
    Fernando Martins, Ricardo Gomes, Vasco Lopes, Frutuoso Silva, Rui Mendes
    Entropy 2021; 23 (8), 1072.

  • Node and Network Entropy – A Novel Mathematical Model for Pattern Analysis of Team Sports Behavior
    Fernando Martins, Ricardo Gomes, Vasco Lopes, Frutuoso Silva, Rui Mendes
    Mathematics 2020, 8(9), 1543

  • Practical Methodology for the Design of Educational Serious Games
    Frutuoso Silva
    Special Issue "Advances in Mobile Gaming and Games-based Leaning",
    Information 2020, 11(1), 14, 2020.

  • uPATO Mobile - Network Module
    Frutuoso Silva, Vasco Lopes, José Ribeiro, Fernando Martins
    INForum - CMU, pp. 132-143, 2019

  • Arithmetic Bird: a game for training mathematical operations
    André F. C. Aparício, Frutuoso G. M. Silva
    EAI Endorsed Transactions on Serious Games, 19(17): e3,  2019.

  • Ultimate Performance Analysis Tool (uPATO): Implementation of Network Measures Based on Adjacency Matrices for Team Sports
    F. G. M. Silva, Q. T. Nguyen, A. F. P- P. Correia, F.M.C. Clemente, F. M. L. Martins
    Springer International Publishing, Switzerland, ISBN: 978-3-319-99752-0, 2019.

  • Jogo para a Aprendizagem das Operações Matemáticas
    André Aparício e Frutuoso Silva
    Atas do 4º Encontro sobre Jogos e Mobile Learning, 5 de Maio, Coimbra, Portugal, pp. 362-371, 2018.

  • The effects of large-sided soccer training games and pitch size manipulation on time-motion profile, spatial exploration and surface area: tactical opportunities
    F.M.C. Clemente, A. Owen, J. Sierra-Olivares, A. Correia, J. Sequeiros, F. Silva, F. Martins
    Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology, Vol. 232, No. 2, pp. 1 - 20, June, 2018.

  • Cyber-Detective – A game for cyber crime prevention
    Inês Lopes, Yuliya Morenets, Pedro Inácio, and Frutuoso Silva
    Proceedings of Play2Learn, April 19, Lisbon, Portugal, pp. 175-191, 2018.

  • Study of network process in children during cooperation games
    O. Ferreira, F.M.C. Clemente, J. Sanchez, R. Mendes, F. Campos, F. Silva, F. Martins
    Journal of Physical Education and Sport, Vol. 18, No. 1, pp. 1 - 5, March, 2018.

  • How dots behave in different playing scenarios? Analysis of tactical behavior based on position data in two soccer field sizes
    F.M.C. Clemente, J. Sequeiros, A. Correia, J. Sierra-Olivares, S. G. V. González-Víllora, F. Silva, F. Martins
    RICYDE. Revista Internacional de Ciencias del Deporte, Vol. 51, No. 1, pp. 1 - 13, January, 2018.

  • Computational Metrics for Soccer Analysis - Connecting the dots
    Filipe Manuel Clemente, João Bernardo Sequeiros, Acácio Correia, Frutuoso G. M Silva, Fernando Manuel Lourenço Martins
    SpringerBriefs in Applied Sciences and Technology, ISBN: 9783319590288, 2018.

  • Evaluation of immersive user interfaces in virtual reality first person games
    Rennan Raffaele, Breno de Carvalho e Frutuoso Silva
    Actas do Encontro Português de Computação Gráfica e Interacção, 12 e 13 de Outubro, Guimarães, Portugal, pp. 123-126, 2017.

  • A new tool for network analysis on team sports - The ultimate performance analysis tool
    Frutuoso Silva, Quoc Nguyen, Abel Gomes, Fernando Martins and Filipe Clemente
    Proceedings of 23rd International Conference on Engineering, Technology and Innovation (ICE/ITMC), pp. 454-460, 2017.

  • Efeitos da dimensão do campo na variabilidade posicional de futebolistas: seguindo os pontos com o uPATO
    F.M.C. Clemente, A. Correia, J. Sequeiros, F. Martins, F. Silva
    6º Congresso Internacional de Jogos Desportivos, Porto, Portugal, Vol., pp. -, July, 2017

  • Seguindo a variabilidade da trajetória de futebolistas ao longo de um jogo condicionado: estudo com recurso ao uPATO
    F.M.C. Clemente, J. Sequeiros, A. Correia, F. Silva, F. Martins
    6º Congresso Internacional de Jogos Desportivos, Porto, Portugal, Vol., pp. -, July, 2017

  • Análise da variação dos valores de densidade, reciprocidade e centralização da network entre diferentes resultados finais: estudo em equipas de futebol de elite
    F. Martins, F. Silva, Q. Nguyen, F.M.C. Clemente
    6º Congresso Internacional de Jogos Desportivos, Porto, Portugal, Vol. 1, pp. 64 - 64, July, 2017

  • Análise da proeminência de futebolistas durante sequências de passes de equipas participantes na UEFA Champions League 2015/2016
    F. Martins, F. Silva, Q. Nguyen, F.M.C. Clemente
    6º Congresso Internacional de Jogos Desportivos, Porto, Portugal, Vol. 1, pp. 65 - 65, July, 2017

  • Motion variability during small-sided games: using the dots to assessing the tactical behaviour
    F.M.C. Clemente, J. Sequeiros, A. Correia, F. Martins, F. Silva
    World Conference on science & soccer WCSS 2017, Rennes, France, Vol., pp. 119 - 120, June, 2017

  • Testing the centralization, heterogeneity and reciprocity levels during passing sequences: an approach with uPATO software
    F. Martins, Q. Nguyen, F. Silva, F.M.C. Clemente
    World Conference on science & soccer WCSS 2017, Rennes, France, Vol. 1, pp. 121 - 122, May, 2017.

  • Measuring the players’ intermediation in passing sequences: network analysis by using the uPATO software
    F. Martins, Q. Nguyen, F.M.C. Clemente, F. Silva
    World Conference on science & soccer WCSS 2017, Rennes, France, Vol. 1, pp. 348 - 349, May, 2017.

  • Arquitecturas de rede em jogos multi jogador no Unity
    Nuno Carapito e Frutuoso Silva
    Proceedings of Videojogos 2016, pp.63-69, 2016.
     
  • Forgotten Shaft – Demo
    Bruno Lima, Eduardo Gualdino, Rennan Raffaele e Frutuoso Silva
    Proceedings of Videojogos 2016.

  • Performance analysis tool for network analysis on team sports: a case study of FIFA Soccer World Cup 2014
    F. M. Clemente , F. Silva , F. Martins , D. Kalamaras , R. Mendes
    Journal of Sports Engineering and Technology, Vol. 230, No. 5, pp. 1-31,  2015.

  • Iniciação à Modelação 3D
    Frutuoso Silva
    Proceedings of Encontros Blender 2015.
     
  • A New Methodology of Design and Development of Serious Games
    André F. S. Barbosa, Pedro N. M. Pereira, João A. F. F. Dias, and Frutuoso G. M. Silva
    International Journal of Computer Games Technology, Volume 2014, Article ID 817167, 8 pages, 2014.
     
  • Interactive visualization of 3D models in WebGL
    Ricardo Pesqueira and Frutuoso Silva
    Comunicações do INForum 2013, Sessão de Computação Gráfica, pp.76-83, 2013.

  • Iris Biometrics: Synthesis of Degraded Ocular Images
    Luís Cardoso, André Barbosa, Frutuoso Silva, António Pinheiro, and Hugo Proença
    IEEE Transactions on Information Forensics and Security, Vol. 8, No. 7, July 2013.

  • Gamágio: A Game For Plagiarism Prevention
    Andreia Ferreira and Frutuoso Silva
    Proceedings of Videojogos 2013.
     
  • O Blender em apoio ao ensino da animação 3D
    Frutuoso Silva
    Conferência Blender PT 2013.

  • Clean World
    Pedro Pereira, André Barbosa, David Casteleira, João Dias, and Frutuoso Silva
    Proceedings of Videojogos 2012, Demo, 2012.
     
  • MSQUASH - An Exergame using the Playstation Move Controller
    Mauro F. M. Ferrão, Kelly O'Hara and Frutuoso G. M. Silva
    Proceedings of GRAPP 2012, pp.480-484, 2012.
     
  • Serious Games - Design and Development of OxyBlood
    André F. S. Barbosa and Frutuoso G. M. Silva
    Proceedings of 8th International Conference on Advances in Computer Entertainment Technology (ACE’2011), pp.15:1-15:8, 2011.

  • Design and Development of Rocky – The Math Cat
    André F. S. Barbosa, Pedro Pereira, João Dias, Frutuoso G. M. Silva
    Proceedings of Videojogos 2011, pp.1-10, 2011.

  • Rocky – The Math Cat
    André F. S. Barbosa, Pedro Pereira, João Dias, Frutuoso G. M. Silva
    Proceedings of Videojogos 2011, Demo, pp.1-2, 2011.

  • Oxyblood - A serious game in WebGL
    André F. S. Barbosa and Frutuoso G. M. Silva
    Proceedings of First Iberian Workshop on Serious Games and Meaningful Play (SGaMePlay'2011), pp.221-224, 2011.

  • Augmented Reality for Web - A new interaction method without markers
    Luis F. A. Silva and Frutuoso G. M. Silva
    Proceedings of SIACG 2011, pp. 183-188, 2011.

  • Wiiplay: Avaliação da interacção
    André F. S. Barbosa and Frutuoso G. M. Silva 
    Actas do Interacção 2010, pp. 181-188, 2010.

  • Augmented Reality Without Markers
    Luis F. A. Silva and Frutuoso G. M. Silva
    Actas do Interacção 2010, pp. 189-192, 2010.

  • Interactive Projections in Classroom
    Vasco M. A. Santos and Frutuoso G. M. Silva
    Proceedings of the 13th IASTED International Conference on Computers and Advanced Technology in Education (CATE 2010), pp. 54-59, 2010.

  • Castle Defender
    André F. S. Barbosa, Abel J. P. Gomes e Frutuoso G. M. Silva
    Proceedings of Videojogos 2010, pp.211-212, 2010.

  • Projecções Interactivas na Sala de Aulas
    Vasco M. A. Santos and Frutuoso G. M. Silva
    Actas do INForum 2010 - Sessão de Computação Gráfica, pp. 341-352, 2010.

  • Teaching Animation in Computer Science
    Frutuoso G. M. Silva
    Proceedings of SIGGRAPH ASIA'09: ACM SIGGRAPH ASIA 2009 Educators Program, pp.1-6, 2009.

  • WiiPlay: A New Gameplay Concept
    André F. S. Barbosa and Frutuoso G. M. Silva
    Proceedings of Videojogos 2009, pp.109-118, 2009.

  • WiiPlay: A 3D Third Person Game in XNA
    André F. S. Barbosa and Frutuoso G. M. Silva
    Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE 2009), Poster, pp.425-426, 2009.

  • BEDS: Uma Estrutura de Dados para Malhas Triangulares
    Frutuoso G. M. Silva and Abel J. P. Gomes
    Actas do 17º Encontro Português de Computação Gráfica, pp.63-71, 2009.

  • WiiPlay: A XNA Third Person Game
    André F. S. Barbosa and Frutuoso G. M. Silva
    Actas do 17º Encontro Português de Computação Gráfica, Poster, pp.325-326, 2009.

  • A Nonoriented, Nonmanifold Boundary Representation for Geometric Applications
    Frutuoso G. M. Silva and Abel J. P. Gomes
    Journal of Graphics Tools, 13(3), pp.15-33, 2008.

  • Jogos em Dispositivos Móveis: OpenGL ES vs. M3G
    Andreas R. Silva and Frutuoso G. M. Silva
    Proceedings of Digital Games, Poster, pp.183-184, 2008.

  • Compression and Progressive Visualization of Geometric Models
    Frutuoso Silva and Pranjul Yadav
    Proceedings of 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision - WSCG 2008 Communications papers, pp.71-78, 2008.

  • Quality Perception of Simplified Models: NSA vs. QSLIM 
    Frutuoso Silva and Samuel Silva
    Proceedings of 3rd International Conference on Computer Graphics Theory and Applications - GRAPP 2008, INSTICC Press, pp.74-79, 2008.

  • Comparação entre os algoritmos de simplificação NSA e QSlim usando a ferramenta PolyMeCo
    Samuel Silva, Joaquim Madeira, Frutuoso Silva and Beatriz Sousa Santos
    Actas do 15º Encontro Português de Computação Gráfica, pp.107-116, 2007.

  • Esquema de Multiresolucão para Aplicações Geométricas em Tempo Real  
    Rui Rodrigues, José Morgado, Frutuoso Silva, and Abel Gomes 
    Actas do 15º Encontro Português de Computação Gráfica, pp.117-124, 2007.
  • Malhas Poligonais Multiresolução
    Frutuoso Silva
    Actas do 13º Encontro Português de Computação Gráfica, pp.173-178, 2005.
  • Interactive editing of multiresolution meshes
    Frutuoso Silva and Abel Gomes
    Proceedings of II Symposium Ibero-American in Computer Graphics (SIBGRAPI/SIACG), IEEE Computer Society Press, pp.202-209, 2004.

  • Normal-based simplification algorithm for meshes
    Frutuoso Silva and Abel Gomes
    Proceedings of Theory and Practice of Computer Graphics (TPCG 04), IEEE Computer Society Press, pp.211-218, 2004.

  • A b-rep data structure for polygonal meshes
    Frutuoso Silva and Abel Gomes
    Revista VIRTual (ISSN: 0873-1837)- Special edition "Advances in Computer Graphics in Portugal", Adérito Marcos and Miguel Salles Dias (eds.), 2004.

  • Interactive editing of arbitrary sub-meshes
    Frutuoso Silva and Abel Gomes
    Proceedings of Computer Graphics International (CGI'2003), IEEE Computer Society Press, pp.218-221, 2003.

  • AIF - A data structure for polygonal meshes
    Frutuoso Silva and Abel Gomes
    Proceedings of Computational Science and Its Applications - ICCSA 2003, LNCS Vol. 2669, part III, V. Kumar, M. Gravilova, C. Tan and P. L’Ecuyer (eds.), Springer-Verlag Press, pp.478-487, 2003.

  • Adjacency and Incidence Framework - A data structure for efficient and fast management of multiresolution meshes
    Frutuoso Silva and Abel Gomes
    Proceedings of GRAPHITE 2003 - International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, ACM Press, pp.159-166, 2003.

  • AIF - Uma estrutura de dados B-rep para modelos Poligonais
    Frutuoso Silva and Abel Gomes
    Actas do 12º Encontro Português de Computação Gráfica, pp.1-7, 2003. (in Portuguese)

  • 3D Virtual Environments for Ship Manoeuvring Simulation
    Frutuoso Silva, C. Guedes Soares
    Compit'2000, Proceedings of 1st International Euro Conference on Computer Applications and Information Technology in Marine Industries, pp.438-448, 2000.

  • System for Oil Spill Prediction
    Soares, CG., Sebastiao, P., Silva, F.
    Hydrosoft 2000 - 8th International Conference on Hydraulic Engineering Software
    Editors: Blain WR, Brebbia CA, WATER STUDIES SERIES, 7, pp.217-226, 2000.

  • Sistema de Previsão da Evolução de Manchas de Hidrocarbonetos na ZEE
    Silva F.M., Sebastião, P., Carneiro, C. and Guedes Soares C.
    O Mar e os Desafios do Futuro, C. Guedes Soares e J. Beirão Reis (Eds.), Edições Salamandra Lda, Lisboa, pp.371-386, 2000. (in Portuguese)

  • Sistema de Simulação da Manobra de Navios
    Silva, F.M., Sutulo, S. and Guedes Soares C.
    O Mar e os Desafios do Futuro, C. Guedes Soares e J. Beirão Reis (Eds.), Edições Salamandra Lda, Lisboa, pp.231-246, 2000. (in Portuguese)

  • Sistema de Previsão e Visualização da Evolução de Derrames de Hidrocarbonetos no Mar
    F. Silva, P. Sebastião e C. Guedes Soares
    Segurança, Qualidade e Meio Ambiente nas Indústrias Marítimas, C. Guedes Soares e A. Mira Monerris (Eds), pp.34.1-34.14, 1997. (in Portuguese)